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Deus ex human revolution silencer
Deus ex human revolution silencer





deus ex human revolution silencer

Not only are the paths and outcomes all designed, but developers put incentives and obstacles (items, bonuses, hazards) that make you prefer certain paths to others. A video game is inherently an illustration of this. In real life there's something called Choice Architecture which means the circumstances in which people make decisions can be and generally have been influenced by the actions of others. Many expressed disappointment at the press a button ending.

  • The ending, in the most unintentional way.
  • Starting with the most obvious one: the background of the main menu doesn't simply represent an electron microscope view of the DNA, it's symbolic of one of four possible final shots for the game, and perhaps the most dramatic - the ruins of Panchaea.






  • Deus ex human revolution silencer